Quick Start
This guide gets a new story working quickly, then points you to the deeper systems.
1. Create a story
Open the command palette (Ctrl/Cmd + P) and run Storyteller Suite: Create new story.
A story is the active container for your notes, folders, and dashboard lists. Only one story is active at a time.
2. Open the dashboard
Use Storyteller Suite: Open dashboard view or click the book ribbon icon.
The dashboard is where most day-to-day work happens:
- Characters
- Locations
- Events
- Groups
- Scenes
- Maps
- Compile
- Analytics
3. Add your first character
Go to Characters and create a character.
Start with just these fields:
- Name
- Description
- Traits
- Status
- Group membership
If you plan to use campaign play, also fill in:
- D&D class / subclass / race / level
- STR / DEX / CON / INT / WIS / CHA
- Max HP, current HP, AC, speed
- Owned items
See Characters.
4. Add one location and one event
Create a location, then create an event that happens there.
That gives you enough data to test:
- dashboard filtering
- map placement
- timeline grouping
- milestone highlighting
5. Open the timeline
Use Storyteller Suite: Open timeline panel.
The current timeline supports:
- timeline view and Gantt view
- grouping by character, location, or group
- search jump-to-event
- milestone-only filtering
- eras and custom tracks
See Events and Timeline.
6. Build one scene
Create a scene and give it:
- a chapter
- a POV character
- linked location
- linked characters
- linked items if needed
If you are writing normally, this is enough to start drafting.
If you are running a campaign-style session, use Edit Branches & Encounter Table inside the scene to add choices, dice checks, gates, and outcomes.
See Manuscript and Campaign Play.
7. Optional: run your first campaign session
The new D&D / campaign flow works best when you already have:
- at least 2 characters with D&D stats
- 1 scene with branches
- 1 or 2 plot items
Then:
- Click the swords ribbon icon to open Campaign Play.
- Create a session.
- Pick a starting scene.
- Select party members.
- Run the scene and test HP, inventory, flags, and scene navigation.
See Campaign Play.
8. Optional: customize compile output
Open the Compile tab in the dashboard when you are ready to turn scenes into a manuscript export.
Each draft can use its own workflow, and workflows can include built-in cleanup steps plus your own custom JavaScript steps.
See Manuscript.
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