Maps

Maps are the spatial layer of Storyteller Suite. They can be simple image maps for fictional settings or real-world maps backed by tile layers.

Two map modes

Image maps

Use image maps for:

You provide an image and place markers on top of it.

Real-world maps

Use real-world maps when you want latitude / longitude navigation with tile servers or OpenStreetMap style behavior.

Opening the map system

Creating a map

A map note can define:

Marker sources

Storyteller Suite supports more than one way to get markers onto a map.

1. Manual placement

Place locations and other entities directly from the map UI.

Best for:

2. Frontmatter-based markers

Notes with marker-compatible frontmatter can be scanned into a map.

Best for:

3. Marker files / marker folders

A map can scan specific files or folders for marker data.

Best for:

4. Code block markers

A map note can also include marker definitions inside a code block.

Important: code block markers are useful for authored layouts, but they are effectively note-driven content. If you want to change them, edit the source note rather than expecting full in-map editing.

Linked child maps and portals

Maps and locations can form a hierarchy.

Typical pattern:

When a location is linked to another map, that marker acts like a portal and can jump to the child map.

Linked entities on maps

Maps are not limited to locations. They can also reference:

Use this when a map is more than just geography and needs to reflect story state.

When to use which approach

Use manual placement when the map is still changing quickly.

Use frontmatter markers when:

Use code block markers when:

Map behavior is also affected by settings such as:

See Settings.